The post-apocalyptic TV show has come back to streaming services, and it's safe to say that audiences were pleasantly surprised by the caliber of its first season. By depicting the retro-futuristic, nuclear-ravaged United States through the perspectives of three separate characters, it succeeded in capturing different facets of the player's journey.
There was Lucy the vault dweller, attempting to do the right thing and finding that the ruined world made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who begins to question his faction's dogma and causes plenty of trouble in mechanized battle suit; and the Ghoul, a fan-favorite figure who has completely shed any moral compass out in the contaminated wastes.
The debut season's finale revealed a major secret about who helped cause the atomic conflict that trapped a group of people in subterranean shelters for hundreds of years. It also posed numerous mysteries unanswered for the next installment – and, this time, anticipations are significantly higher.
“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” remarks one of the series creators.
“Starting the initial season, people were like, ‘Just don't mess it up’,” comments the game director. “We are ecstatic with the feedback to the show, so now people are bringing more excitement and new expectations.”
The upcoming season is set in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and characters in the franchise, even if it was somewhat buggy at launch.
“It has a desert vibe, a Mojave vibe, that’s so key to that game,” explains Nolan. “That parched, desolate Route 66 vibe of the game is so much enjoyable to translate into the show.”
In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the characters arrive there. Yet, the creators indicate that it will honor the player’s journey.
The Fallout TV series is notable for its tangible quality – its creators prioritized physical models and locations were fabricated, mirroring the cobbled-together nature of the settlements in the games.
“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all standing in front of a digital backdrop,” observes another of the showrunners. “The key objective of an adaptation, especially of a video game, is to seem like it’s tangible.”
Actually, virtually every element you see on-screen is physical, including the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are brought to life with practical effects, and were reportedly quite terrifying up close.
The Fallout series resonates because it is crafted by talented film-makers who are also dedicated players, with the help of the game developers behind the franchise. This mutual respect for the world is evident in the finished show.
The new batch of episodes is being released on a episode-by-episode basis rather than as a full-season drop, marking a change from the initial release. This format will allow for a new weekly discussion, a dynamic the creators themselves are looking forward to witness.
“It's richer, it’s bigger, it’s wittier, it has a lot of revelations,” promises the game director. “I am excited to seeing what people think.”